Health System
What is the Health System? And how does it work?
Last updated
What is the Health System? And how does it work?
Last updated
This page will take effect from v2.6.0. Information on existing systems will not be included on this page until v2.6.0 is released.
The health system encompasses the following variables:
Illness / Injury
The health status is the players' current level of health. This will either be 'Healthy' or 'Unhealthy'. If the player is unhealthy, then the status will display one of the health conditions listed below.
If the health status is unhealthy then the player will have potion effects applied based on the health condition. Some of these effects can be customised, but the default effects are listed below.
Zombie Infection
Poison; Pain (Harm); Lethargy (Slowness); Hunger; Confusion; Weakness;
Death if not cured with antibiotics.
Dehydration
Confusion; Pain (Harm);
Death if not cured by drinking.
Starvation
Hunger; Confusion; Pain (Harm); Blindness;
Death if not cured by eating.
Infection
Lethargy (Slowness); Weakness;
None. An infection will heal over time or with antibiotics.
Broken Bone
Slowness; Pain (Harm);
None. A broken bone will heal over time or with a splint.
Hypothermia
Slowness; Weakness; Pain (Harm)
Death if not cured by drinking soup or warming up.
Depression
Slowness; Weakness;
Suicide if not treated by exercise or talking.
Mania
Paraesthesia (Damage Resistance & Health Boost); Strength (Increase Damage); Luck; Radiance (Glowing); Quickness (Speed); Depression;
Mania will go away on its own but it will cause depression. Depression must then be treated.