💊Health System

What is the Health System? And how does it work?

What is the Health System?

The health system encompasses the following variables:

Health Status

The health status is the players' current level of health. This will either be 'Healthy' or 'Unhealthy'. If the player is unhealthy, then the status will display one of the health conditions listed below.

If the health status is unhealthy then the player will have potion effects applied based on the health condition. Some of these effects can be customised, but the default effects are listed below.

Condition
Effects
After Effects

Zombie Infection

Poison; Pain (Harm); Lethargy (Slowness); Hunger; Confusion; Weakness;

Death if not cured with antibiotics.

Dehydration

Confusion; Pain (Harm);

Death if not cured by drinking.

Starvation

Hunger; Confusion; Pain (Harm); Blindness;

Death if not cured by eating.

Infection

Lethargy (Slowness); Weakness;

None. An infection will heal over time or with antibiotics.

Broken Bone

Slowness; Pain (Harm);

None. A broken bone will heal over time or with a splint.

Hypothermia

Slowness; Weakness; Pain (Harm)

Death if not cured by drinking soup or warming up.

Depression

Slowness; Weakness;

Suicide if not treated by exercise or talking.

Mania

Paraesthesia (Damage Resistance & Health Boost); Strength (Increase Damage); Luck; Radiance (Glowing); Quickness (Speed); Depression;

Mania will go away on its own but it will cause depression. Depression must then be treated.

Thirst

See Thirst System (Legacy) if you are using versions below v2.6.0

🚰Thirst System🚰Thirst System (Legacy)

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